Large City: Kad Graká-pel

Kad Graká-pel

Kad Graká-pel
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1551
Community LeaderLord Trelè
Area89 km2 (35 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation1456 m (4776 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population21132
Population Density237 people per km2 (603 people per mi2)
Town AuraNecromancy
Naming
Native nameKad Graká-pel
Pronunciation/graˈkə˞/ /pel/
Direct Translation[broken] [media]
Translation[Not Yet Translated]

Kad Graká-pel (/graˈkə˞/ /pel/ [broken] [media]) is a temperate Large City located in the Ngelágemim Principality of the Pelala.

The name Kad Graká-pel is derived from the Goblin language, as Kad Graká-pel was founded by Kèsèb, who was culturaly Gnoll.

Climate

Kad Graká-pel has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cool 15°C (59°F) and its average temperature during the winter being a freezing -8°C (18°F). Kad Graká-pel receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad Graká-pel covers an area of nearly 89 km2 (35 mi2), and an average elevation of 1456 m (4776 ft) above sea level.

Overview

Kad Graká-pel was founded durring the late 16th century in spring of the year 1551, by Kèsèb. The establishment of the new community went well, with no major obsticles durring construction.

Kad Graká-pel was built using the conventions of Gnoll durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kad Graká-pel is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kad Graká-pel is buildings are built arround a single crampt carved bedrock mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Kad Graká-pel makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Kad Graká-pel’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Kad Graká-pel possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Graká-pel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Graká-pel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Graká-pel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Graká-pel's parks.

Kad Graká-pel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Graká-pel.

Kad Graká-pel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Graká-pel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Graká-pel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Graká-pel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Graká-pel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Graká-pel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Graká-pel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Graká-pel's public wards, blessings, and other arcane systems.

Kad Graká-pel has an Arcane Academy which provides higher education in the arcane sciences.

Kad Graká-pel possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Graká-pel's grid is powered by an arcane means.

Kad Graká-pel possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Graká-pel has a first rate hospital which caters to anyone in need of long term medical care.

Kad Graká-pel has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Graká-pel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Graká-pel's natural decorations nor waterways.

Kad Graká-pel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Graká-pel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Graká-pel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Graká-pel's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, autumn is recurring in Kad Graká-pel.

The Leshy, Poppy near Kad Graká-pel are known to be quite timid.

Kad Graká-pel's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Conjuration energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 42
  • Farmers: 62
  • Farm Laborer: 111
  • Hunters: 72
  • Milk Maids: 58
  • Ranchers: 27
  • Ranch Hands: 54
  • Shepherds: 54
    • Farmland: 85795 m2
    • Cattle and Similar Creatures: 5283
    • Poultry: 63396
    • Swine: 4226
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2113

Craftsmen

  • Arms and Toolmakers: 44
  • Blacksmiths: 51
  • Bookbinders: 26
  • Buckle-makers: 28
  • Cabinetmakers: 45
  • Candlemakers: 64
  • Carpenters: 69
  • Clothmakers: 57
  • Coach and Harness Makers: 21
  • Coopers: 60
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 21
  • Cutlers: 17
  • Fabricworkers: 49
  • Farrier: 98
  • Furriers: 13
  • Glassworkers: 75
  • Gunsmiths: 46
  • Harness-Makers: 19
  • Hatters: 41
  • Hosiery Workers: 15
  • Jewelers: 23
  • Leatherwrights: 51
  • Locksmiths: 21
  • Matchstick makers: 32
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 29
  • Plasterers: 28
  • Pursemakers: 36
  • Roofers: 22
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 39
  • Scabbardmakers: 41
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 67
  • Tailors: 108
  • Tanners: 27
  • Upholsterers: 30
  • Watchmakers: 28
  • Weavers: 72
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 32
  • Butchers: 50
  • Chandlers: 57
  • Chicken Butchers: 59
  • Entrepreneurs: 21
  • Fine Clothiers: 55
  • Fishmongers: 55
  • Florists: 12
  • Potion Sellers: 37
  • Resellers: 96
  • Spice Merchants: 30
  • Wine-sellers: 44
  • Wheelwright: 35
  • Woodsellers: 20

Service workers

  • Bakers: 132
  • Barbers: 114
  • Coachmen: 31
  • Cooks: 88
  • Doctors: 44
  • Gamekeepers: 32
  • Grooms: 18
  • Hairdressers: 66
  • Healers: 61
  • Housekeepers: 66
  • Housemaids: 111
  • House Stewards: 64
  • Inns: 20
  • Laundry maids: 37
  • Maidservants: 72
  • Nursery Maids: 35
  • Pastrycooks: 84
  • Restaurateur: 111
  • Tavern Keepers: 88

Specialized Laborer

  • Ashworkers: 29
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 44
  • In-Town Couriers: 46
  • Long Haul Couriers: 46
  • Dockyard Workers: 44
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 56
  • Millers: 50
  • Miners: 51
  • Oilmen and Polishers: 31
  • Postmen: 50
  • Pure Finder: 27
  • Skinners: 55
  • Sugar Refiners: 12
  • Tosher: 34
  • Warehousemen: 72
  • Watercarriers: 48
  • Watermen, Bargemen, etc.: 62

Skilled Laborers

  • Accountants: 26
  • Alchemist: 31
  • Clerk: 44
  • Dentists: 21
  • Educators: 54
  • Engineers: 30
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 21
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 28
  • Civil Clerks: 50
  • Civic Iudex: 24
  • Consultants: 14
  • Exorcist: 45
  • Fixers: 25
  • Kami Clerk: 42
  • Landlords: 41
  • Lawyers: 26
  • Legend Keepers: 35
  • Militia Officers: 150
  • Monks, Monastic: 72
  • Monks, Civic: 64
  • Historian, Oral: 50
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 50
  • Priests: 84
  • Rangers: 27
  • Rat Catchers: 33
  • Scholars: 33
  • Spiritualist: 37
  • Slayers: 12
  • Storytellers: 76
  • Military Officers: 66

Cottage Industries

  • Brewers: 58
  • Comfort Services: 75
  • Enchanters: 23
  • Herbalists: 24
  • Jaminators: 68
  • Needleworkers: 72
  • Potters: 37
  • Preserve Makers: 64
  • Quilters: 30
  • Seamsters: 132
  • Spinners: 70
  • Tinker: 24
  • Weaver: 57

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 32
  • Costumers: 12
  • Dancers: 25
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 19
  • Musicians: 57
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 68
  • Writers: 66

Produce Industries

  • Butter Churners: 70
  • Canners: 60
  • Cheesmakers: 72
  • Ice Merchants: 9
  • Millers: 44
  • Picklers: 35
  • Smokers: 25
  • Stockmakers: 24
  • Tobacconists: 33
  • Tallowmakers: 49

7942 of Kad Graká-pel's population work within a Foundational Occupation.

12134 of Kad Graká-pel's population do not work in a formal occupation, but do contribute to the local economy. 1056 (5%) are noncontributers.

Points of Interest

Kad Graká-pel is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Kad Graká-pel is known for its unusual rock formations.

POI

History

The the a cape of Wild Magic, an a cape imbued with great amounts of Wild Magic energies was created near Kad Graká-pel by in time immemorial, reportedly some time during the early 2nd century.

History